This work features a tank to keep virtual life forms that are transformed from the drawing made on a computer touch screen. The artificial organisms adapt to both the real and virtual environments, and influence each other. These creatures can live long if their shape fits with the environment, or may produce offspring of other organisms, while the strong may eat the weak. You can put your hand into the tank to protect a creature from attack, or guide it to move in a different direction.
Not only can the natural environment be observed but also changed under the influence of the viewer. This work simulates such interaction in a virtual environment. An organism will have agility and strong muscles if they are designed with a good shape. Further, its adaptability is tested by the water pressure and its relationship with the movement of other organisms. Genetic algorithm that decides the unique shape is exchanged between two or more organisms and inherited by their offspring. The artists position their approach to visual expression using artificial life in the extension of the “process-oriented” art trend from the 20th century, which is represented by Kurt SCHWITTERS, Robert RAUSCHENBERG, and Fluxus, and so on. “A-Volve” was produced in 1994 with collaboration of Thomas RAY, an invited researcher at ATR Human Information Processing Research Laboratories, and in cooperation with the ICC.