Art & Technology Zone is an exhibition area where one can investigate the dialogue between technology and art. It presents an overview of artistic expression within information society and its context while also surveying changes of artistic style, era and social order. We want people to experience selected artworks, by representative media artists with themes and keywords such as interactivity, devices, webs, and images. A chronological table of the socio-cultural movements of media art and its context since 1990 is available for further study. For a multi-faceted understanding, ICC provides access to a sound-absorbing anechoic room where one can experience silence; a playroom lounge for younger generations; a display of research & development by corporations, public institutions and universities; and also presents emerging artists while providing them an exhibiting space.
Exhibiting Works / 9artists, 13works
"Boundary Functions"
Scott Sona SNIBBE
If you participate in this work, you will see a line as a boundary between you and others, which is usually supposed to be invisible, to identify your territory. The boundary changes according to the position of each individual on the floor, but the rule is that the person at the center must always be the closest to the boundary.
"Unreflective Mirror"
The mirror installed in the room does not show your face, unlike the real mirror. If you put on the glasses provided and look into the mirror, however, you will see only the glasses you are wearing in the place where you are supposed to be, and the background that is reversed just like what you expect to see in the mirror changes as you move back and forth or right and left.

"Marshmallow Scope"
"Another Time, Another Space"
IWAI Toshio
If you look into the monitor mounted in the white marshmallow-shaped object, you will see the surrounding landscape changing as if time is going forward and backward or the passengers or objects distorted. What you see is a result of the real time manipulation and deformation of video imagery and the flow of time that was shot with a video camera and stored in the computer.
"Seven Memories of Media Technology"
IWAI Toshio
WAI Toshio conceived and produced this work for ICC's collection as a "basic introduction to media art and communication through media for the man on the street". Seven types of media technology - flip book, Phenakisti-scope (a.k.a. Amazing Disc), photography, TV, video, computer and music box - are represented in showcase displays that merge with computer images when viewed through half-mirrors serving as interfaces.
What will happen if the flat display of a video shooting game, which is supposed to have "this side" and "the other side" for the match, is in a cylindrical shape? This artwork appears to be an unusual battle game where two players move around the cylindrical display when they play.
"FragMental Storm 02"
This is an installation version of the software called "FragMental Storm 02", which randomly displays images and texts from multiple sites on the Web, via a search engine, for an arbitrary keyword entered by the user. Please feel free to type in any word you like! The title of this work consists of "Fragment", "Mental," and "Storm".
This work features a tank to keep virtual life forms that are transformed from the drawing made on a computer touch screen. The artificial organisms adapt to both the real and virtual environments, and influence each other. These creatures can live long if their shape fits with the environment, or may produce offspring of other organisms, while the strong may eat the weak. You can put your hand into the tank to protect a creature from attack, or guide it to move in a different direction.
The objects thrown into the air, and the jugglers themselves, are connected to the cylindrical frame and revolve on it and are visible to the eye only when the blinking strobe flashes on. Consequently, these motionless objects are endowed with time, like an animation, and you will see a virtual "moving" spectacle.
You can enjoy these games by pressing just one button. If you press the button at exactly the right time, you can swing higher on the swing or jump higher on the trampoline. You can casually have fun with these games without concentration or exerting yourself. These games are operated by simply pressing one button, that is turning on and off the switch, but the feelings of the player are reflected in the movements of the character on the screen.
Anechoic Room
This anechoic room is covered with special materials so that the room itself absorbs all reverberations.
We usually grasp the extent of the space around our body by reflected sounds. However, in this special space where there is no resonance or reflected sounds or any permeation of sound from outside, you cannot define your position, just like being suspended in space without any form of orientation. That is why you might experience feelings of pressure or uneasiness in this room. This spatial characteristic of an anechoic room is also used to experiment in creating artificial relationships between the visitor and the environment via sound.
"emergencies!"- introducing emerging and prospective artists
"emergencies!" is a space that exhibits new work and projects by emerging and prospective artists. Experimental expressions, which lead to new possibilities for art and science, are presented three to four times per year. ICC aims to provide viewers with the experience of current media art in real time and the opportunity to encounter the source of each artist's ideas.
Interactive Chronology (1991 - 2005)