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“Game Border” [2011–12]

FUJIKI Jun

“Game Border”

Outline

After being introduced in 1983, the Family Computer became such a smash hit that it turned into something much larger than just a plaything. It kicked off a major social phenomenon. PlayStation and Sega Saturn became the stars later in the 1990s, followed in the 2000s by Nintendo DS, Wii and Xbox 360 Kinect among other games that are still enjoying popularity today.

Consisting of several TV monitors and game controllers arranged along the wall, this work gives an overview of the history of video games for home use as they have become widely known and loved. After a player finishes the first game on the extreme left, the character of that game moves on to the next console, where the next game starts. Every time a game is finished, the character moves one console further to the right, from which the player can guess that this is in fact a single game.

The work presents an opportunity to view, touch and experience the continuous “30-year history of video games.” Its creator describes it as “an attempt to seamlessly connect the borders of different games,” and thereby “inspire people to cross not only physical borders, but also borders of perception, and social ones.”


Supported by the Agency for Cultural Affairs, Government of Japan, in the fiscal year 2011
Production support: A1 / K / okuoku / IKEDA Keisuke, OHYA Tsutomu, SUEHISA Tomoyuki, SEGAWA Keiko, TSUBOI Yusuke, WATANABE Akiko (Kurashiki University of Science and the Arts) / ISHIDA Shoichi, ISEDA Cezan, HAYAKAWA Takuma, HAYASHIDA Tomoki (Waseda University) / MUKAI Nobuyuki (Dialogare Design Inc.) / YAMAWAKI Nao

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