ICC





Preface
Admission
Works
Participation Artist's
Related Events




Symposium "Tangible Bits"
Symposium "Wearable Computers"
Symposium "The Synesthesia of Art and Technology."
Concert "Guelagutza"
Symposium "Mixed Reality"
Gallery Tour
Symposium
Gallery Tour
Symposium "Kinetic Typography"
Gallery Tour
Symposium
Gallery Tour

Aug.6(Friday)- Sep.19(Sunday),1999 [Finished] Gallery A, D, Theater





Related Events


Symposium "Mixed Reality"

Date : June 26 (sat.), 1999 15:00 - [Finished]
Venue: Gallery D
Mixed Reality System Laboratory Inc., HATTORI Katsura


Mixed reality is a leading-edge technology that seamlessly fuses virtuality and reality: a media environment created by integrating physical space and cyberspace.

Mixed reality includes both "augmented virtuality," which reinforces virtuality with raw real-world data, and "augmented reality," which overlays electronic virtual data over a reality base. In either case, mixed reality breaks through the limits of virtual reality thus far, which had treated only artificial virtualities build inside computers and opens the way for new applications.

The fusion of reality and virtuality in mixed reality is not the same as synthesizing film and computer graphics in movie or video making. Mixed reality is a medium that responds to the user's intentions in real time and interactively.

Applications for mixed reality are broad--including medical care, architecture, city planing, education, training, mapping and other information services. Mixed reality also has much to do with wearable computers, an exciting topic, and is expected to have a huge impact on the arts and entertainment.

Caption: A mixed reality game for multiple participants who share reality and battle invaders who swoop in from virtuality.