This is an experience-based VR work incorporating head-mounted displays. Appearing in a room created based on 3-D scans are slightly weird looking characters that were made from 3-D scans as well. The viewer uses a controller to operate one of those characters, and manipulate all sorts of actions related to that particular character.
By combining notions of the player’s physical properties in a VR setting, and the “possessive” kind of relationship between the player and the game character, the game aims to transform the user’s own presence into something rather uncertain.