ICC





Preface
Admission
Works




"Credit Game "
"Credit Game "
"Better Living Through Chemistry : Palm Tree / $100 Bill"
"Better Living Through Chemistry : Acid Trip"
"etoy.VALUE-SYSTEM"
"Changing-clothes Momoko"
"A Work for Nothing"
"How much would you pay for an art work costs 1,000,000 yen to produce? * The Net Auctions"
"Credit Game 1 : 10000"
"Power of YEN"
"Exchange"
"PLX"
"Trading Surfing"
Participation Artist's
Related Events




Panel Discussion
Artist's & Curator's Talk
Live on the Internet
Catalog

November 2 - December 24 Gallery A, B, C





Works


"Credit Game "
2001
Credit Game Production (FUNADA Takumi, YAGISAWA Tomohiko, SHIMAZAKI Yuko)

Credit Gameα

信用ゲームα



"Credit Game " is a trading simulation game. Day trading, or intra-day trading, is a method of stock trading that involves the repeated completion of stock investments, including purchase and sale of a given stock, over the course of just a few moments in time, normally from a few seconds to a few minutes.
In the past, prohibitively expensive processing fees, vastly complex systems, and a lack of information made day trading a nearly inaccessible technique for the average investor. However, with the advances in information environments, software, and financial services, it has become relatively simple to participate in day trading.
Because the timing of the purchase and sale of shares is made in increments of mere seconds, one must be able to analyze technical charts and to make decisions very quickly. But since it is normal operating procedure to convert all shares into cash before the market closes, the day trader is perfectly sheltered from sudden slumps and sharp rises in the market.
Day trading can even be considered the most exciting and action-packed network-based game around. Real-life day trading is, of course, full of risks. This game allows players to explore the exciting and fun aspects of day trading-a world virtually unknown in Japan-without incurring any of the risks involved the "real game."