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intercreation E-J



Sensorial Dynamics_HAN Ayumi

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As the end of the century approach, the inhabitants of the megalopolis having acquired an unlimited expansion of physical and sensory faculties are no longer able to survive without the invisible suits of a neural network called "media." Forced of constant acceleration in evoluting and irreversibly relativized, any notions of human scale is literally uncalled for on either individual or social level. An individual is reduced to a dehumanized mere data on a production/consumption line. The history of progress in complete absence of its protagonist unfolds endlessly as a nightmare.

vehicle
The dimensions of an automobile represant the largest possible extension of human body orgran, and at the same time, the smallest possible unit of a housing. That is to say, it thresholds inner from outer, or subject from object. Its speed distorts time and space, and the surge, triggerd by its transcendental power, inflicts simultaneously a sensation of pleasure and fear of death. Encapsulated form the outside world by its form and structure, it provides atmospheric intimacy and secured comfort of womb.

installation
What artificial natural environment, i.e. not limiting to a programmed reality imitation pf VR, will replace the diminishing Nature in the future generation? Redefine Nature as the absolute, and in terms of its two opposing powers - creation and destruction. The cityscape is outlined through a veil of illusion in thick layers of superficial image and symbols. The sensory perception obesed out of proportion by constant stimuli and excess consumption must be lead to regain the total physical awareness for the restoration of its dynamism.

observer
Two people in a two-seater. Eyewitnesses that have become a immobile point a midst the speed.

location
Schloss Solitude Stuttgart, 1995: where once in 18th C. was a border of human habitation and alien world of forest. Or, at the terminus of power- speed axis line of King's castle to hunting grounds to epicurean feasts to the villa of hedonism.
Karlsruhe, 1997?: where it was the Europe's largest munitions factory through the two world wars. On the artillery line of the giant underground pilot plant of the ghosts that will in 21st Century reincarnate as the edifice of the arts and technology.
Tokyo, until 2,000: On the heliport high above a skyscraper symbolic of the make believe economy of the 80s, a midst the chaotic grove of megalopolis that proliferates like amoeba.

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Supported by Akademie Schloss Solitude, HfG Karlsruhe, ZKM / Deutschland

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Crossings_Stacey SPIEGEL and Rodney HOINKES

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We are teetering on the brink of the next millennia awash in a wave of utopian innovation which is reconfiguring the very means of our communication. It is here amongst the thousands of newsgroups and webmasters, providers and users that we find ourselves peering through the immaterial-into cyberspace. There flowing through the ether of the networks is "Crossings", the poetic intersection of media (technology) and content (perceptual experience) that moves beyond travel logs and terrestrial territory in search of the gravitational pull of new sublime landscapes.
"Crossings" is an artwork crafted from the software tool set called Polytrim developed at the Centre for Landscape Research of the University of Toronto. This project was first realized as part of the artist in residence program at ZKM in Karlsruhe. "Crossings" is a work in progress and continues to be developed to achieve a compelling dynamic immersive landscape where the terrain is shaped from information structures and links to the information space of the WWW.
"Crossings" is an evolutionary step that extends painting beyond cinema, weaving the desire for the merging of content and information to the artistic potential of a real time interactive virtual environment. While the computational world has mechanized nature into a transcribable and mechanical format, "Crossings" has focused on the history of landscape painting as the embodiment of human experience and emotion. By expressing the metaphoric power of landscape in a virtual environment as a non-hierarchical dynamic space " Crossings" reasserts that art is not merely transcriptive in the sense of conveying information, but is also a transformative process. When one is navigating the immersive environment of "Crossings", the traditional distinction between reality and virtuality disappears and the artificial dualism of information and sensation is eliminated. This happens through the interactive unfolding of a personal narrative that occurs when one navigates the live links to the WWW that occupy the formal pictorial space .

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Crossings by Stacey SPIEGEL in collaboration with Rodney HOINKES was developed as fully interactive immersive environment at the Rotterdam Harbour Simulator under the sponcership of V2 Organization for DEAF95 in Rotterdam the Netherlands.
http://www.clr.toronto.edu:1080/PROJECTS/Crossings/Cross1.html

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World Underground Project_Jae Eun CHOI_崔在銀

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[Micro-Macro]1995
Japan pavilion, The 46th Venice Biennale
■pilotis
installation area: 250m2
medium: acryl sheets, film, TV monitor, LD, neon light
buried paper (World Underground Project, Gifu pref., Japan 1991-94)

1986年に開始したこのプロジェクトは,
特性の和紙を世界各地の地中に埋め込み,
長期間おいた後に掘り出すという試みであり,
紙は地質や気象条件によって様々な変化を見せる.
現在,アジア,アフリカ,ヨーロッパ,アメリカなど世界11カ所で進行中.
下の2つは,付着した微生物を電子顕微鏡で数千倍に拡大し,
フィルムに写し撮って作品化したものである.

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[Chaos]1994
The Sogetsu Art Museum, Tokyo JAPAN
diameter: 58cm
height: 90cm
medium: drum, water, heat, film
buried paper (World Underground Project, Gifu pref., Japan 1991-94)

photo: Shigeo Muto


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