ICC



Tune-a-fish is a presentation of a prototype for futuristic networking environments which allow communication in 3D environments.
The basic system concept is that networks can be likened to an ocean filled with fish which can be called into the client's machine to receive a "tune-up," and be released to wander freely in the sea.
At present, the configuration is one of movies and PICTs of fish (with documents related to specific technical issues), however they will evolve to run on VRML, or Hot Java protocols, and be upgraded to adapt to their changing ocean environment. Our metaphors include "grow and compete simulation" or "net environment browser," or "MOO-like communications environment." The main issues which need to be clarified are how to distinguish the ocean as a "media environment," and the fish as "vehicles." In short, we would like to propose a hierarchical system with fish, and ocean as a 3D spatial environment, or set up Tune-a-Fish servers worldwide with specially developed fishy applications.

Tune-A-Fish
Planning: Takao KUREBAYASHI and Hiroshi MASUYAMA
Production: Takao KUREBAYASHI