ICC





Preface
Design Dissolving in Behavior - FUKASAWA Naoto
Admission
Participation Lecturer
Events




session 1. May 8
session 2. June 12
session 3. July 10
session 4. August 14
session 5. September 11
session 6. October 9
session 7. November 13
session 8. December 11
Exhibition




Design Dissolving in Behavior




May - December, 2001, second Tuesdays [Finished] 4F Lobby


Design Dissolving in Behavior


We cannot experience a design and only then purchase the product. Experiential values are perceived only in the course of real, daily life. Designers thus have to be able to predict how things will find their place in life, how they will live. Experiential values embodied in design do not show people things we did not know; they make us notice what we knew already.

Before the word "interface" became trivialized and fashionable, design was interface and interface design. One absorbed its value viscerally. Awareness of oneness with the environment is itself the power to sense the waves of design tossed into that environment.

Beginning with a close look at the reality of life, knowing others' preconceptions and one's own preconceptions, making things by converting the infinite phenomena suggested by the environment to design values剩rying to experience that. Objects are also ideas. A valuable understanding is becoming aware that objects and ideas are only a very small part of life.

FUKASAWA Naoto