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Preface
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Works
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Tams Waliczky - Anne-Marie Duguet
A Mechanism for Reorganizing the World - Masato Shirai
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Artist Talk

Jan. 19(Fri)- Feb. 12(Mon),1996 [Finished] NTT / ICC Gallery





A Mechanism for Reorganizing the World - Masato Shirai


From the time he began working with computer art until the completion of The Garden (1992), Tamás Waliczky's animation works set out to develop a world of memory and dreams. The work Pictures (1988), skillfully composed from snapshots of the artist and his family, delineates a loop that begins with a single portrait hanging on a wall to traverse through a number of pictures, as though retracing memories, to finally arrive at the same picture. At the same time, this work is also expressed as a process of clicking and zooming within the computer monitor, presenting a construction in which the element of memory overlaps with the memory of the data-storing computer itself. In Computer Mobiles (1987), a collection of a number of small works, "Wheel" depicts the figure of a person perpetually running atop a treadmill, and "Balance" presents an endlessly growing stack of men and women trying to maintain vertical balance as though in a circus performance. Here too, we find that endless construction in which the images return to the starting point and, just like the events in a dream, endlessly perpetuate a cycle similar to that of being absorbed in recollection. Thus the memory (in both senses of the word) stored in the computer as data is sealed. In distinction to film and video, the construction of computer data is characterized by the fact that it has neither beginning nor end. It is this characteristic which attains such perpetuity as meaning.
After experimenting with the possibilities of the computer's interactivity in the live audiovisual performance Conversation (1990), Waliczky's work entered into a transition with The Garden (1992), produced in Hungary and Germany. In the works which followed, space-related perceptions became a central theme, and Waliczky began to experiment with the construction of a new system of perspective for expressing the world. While his materials are rooted in his own experiences, Waliczky shifted the emphasis away from fixing memory within those materials towards the attempt to depict a new world through the methods he had developed.
In the customary technique of perspective, the viewpoint belongs to the artist/observer, and the viewer shares that viewpoint. By fixing space within a two-dimensional plane through an objective procedure, that space itself also attains objectivity. The movement of the viewpoint within the images is expressed as a variation of the form of the space which has been transferred onto the two-dimensional plane, but this movement is not apprehended as a transformation of the space itself, since the space itself remains static. In The Garden, the space itself constantly continues to transform. Moreover, what is being transformed here is not the viewpoint of the artist or the viewer, but rather that of the child protagonist, and a unique system of perspective has been devised in order to express this condition. In opposition to the child, who never moves from the center of the screen, the world itself is compelled to change form.
Furthermore, Waliczky continued to forge new developments in his system of perspective in the works following The Garden, so that his works came to embody both the eternal cycle noted in earlier works, as well as an infinite spatial expansion achieved by his unique method. For instance, The Forest (1993) creates the infinite space of a forest with no vanishing point, and, through a reversal of perspective, The Way (1994) creates a space which constantly expands towards the horizon line.
These unfamiliar spaces, generated by a system unrelated to customary habits, inform us that there exist other ways of looking at the world. Needless to say, the intricate device for creating such spaces only became possible through the use of computer processing. Humanity created the systems of mathematics and physics for the purpose of describing the world; the resulting product of the computer has made it possible to go beyond those systems to express a completely different world.

Waliczky is well aware that the computer was originally developed for military purposes, that it occasionally amplifies the dangers of war, and also causes stress in people. With these facts in mind, he published "The Manifesto of Computer Art" in 1990, a consideration of how the computer should be dealt with.* Pointing out that "If we approach the computer with our old way of thinking, grounded on old means and devices, we will be knocking our heads against brick walls and miss a magnificent opportunity to create a new world," this manifesto proclaims the need to approach the computer positively as "a new means to understand the world."
However, as is particularly apparent in Waliczky's early works, the drawings themselves are plain to the degree of stoicism, and the picture quality has been purposely downgraded. Waliczky tells us that in facing the limitations of his equipment, his ideas actually achieved definition, enabling him to approach the essence possessed by the objet. Indeed, he does not use the computer simply to improve picture quality or increase processing speed. Rather, he takes the computer as a means for making us conscious of a hidden mechanism of which we were never aware before. Thus, along with those experiments in perspective enabled by the computer in his recent works, the computer has become a means for pursuing and realizing a completely new and unprecedented way of thinking, and for creating a completely new world.
"Artists' responsibility is the responsibility of those who create signs; the signs we leave behind will make people of the coming centuries know we have lived and thought."


*Tams Waliczky. "The Manifesto of Computer Art," Digitart catalogue, Budapest, Hungary, 1990. (All quotations are from this work.)

Translated from the Japanese by Indra Levy