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		  December.20 (Friday), 2002 - March.28 (Friday), 2003 Entrance Lobby 
	
  
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		"Web of Life"
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	      |  2002
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		Michael GLEICH + 
			Jeffrey SHAW + 
			Bernd LINTERMANN + 
		Lawrence WALLEN +
		Torsten BELSCHNER +
		Manfred WOLFF-PLOTTEGG +
		Andreas KRATKY +
		Fabian NICOLAY
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	  Photo: OTAKA Takashi 
	 
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            The artwork's algorithmic emergent tapestry of audiovisual and thematic 
            correspondences is activated and modulated by the patterns derived 
            from the palms of visitors' hands that are being scanned and entered 
            into the system from the local and remote input terminals. These varied 
            and always uniquely individual palm lines appear on the installation's 
            screen, with a caption indicating the name of the location where that 
            person's hand was scanned, e.g., New York, Tokyo, Berlin, Melbourne, 
            etc. These lines then merge into and activate a singular sequence 
            of transformations on the screen, and also in the musical score that 
            accompanies the imagery. In this way each visitor connects with and 
            breathes new life into this networked artwork - with a ritual handshake 
            they awaken a fascinating world of visual and thematic correlations 
            and make themselves protagonists of the Web of Life. The projected 
            imagery, which is computed in real time, is continually creating manifold 
            structures and patterns that evoke an organic network of pictorial 
            and thematic relations, such as the neuronal circuits of the human 
            brain, the urban lattice of streets, the leads on a printed circuit 
            board, the fan of waterways at a river delta, or the filigree of arteries 
            in the human body. This iconographic articulation of network structures 
            and processes is further enhanced by the combinatory integration of 
            video sequences that are dynamically selected from a large database 
            of creatively processed archival footage. 
             
            The Web of Life's projections are implemented with custom software, 
            the basic underlying concept of which is that of the network. It is 
            an interactive and extensible coded environment in which special programs 
            - known as nodes - are connected and communicatively generate changing 
            visual networks in real time. Single program nodes process special 
            tasks such as the control of the user interface, the selection and 
            playing of movies, the modification of the visual network, and communication 
            over the Internet. The visual network is programmed as a self-organizing 
            system, utilizing biology-derived metaphors such as neuronal growth. 
             
            The audio rendering environment enables the user to experience soundfield 
            movements in three dimensions by means of true multi-channel audio 
            projection. The aesthetic aim behind this approach is to create dynamic 
            webs of sound vectors all around the visitors, and to imprint this 
            sound image as a gestalt onto their perception. These three-dimensional 
            sound gestalts move within their virtual sound spaces in varying relationships 
            with the graphics. 
            The sound engine is laid out in a twofold manner. One layer is constructed 
            as a network of sound streams that interlock with each other in various 
            ways in relationship to the content structures of the imagery. A second 
            layer projects these streams into the installation room as the hand 
            lines dynamically evolve and fill the installation space over time. 
            Various links between the imagery and the soundscape control its levels 
            of complexity and spatial distribution. The audio environment inside 
            the ZKM installation is connected (via the Internet) to those at the 
            four traveling installations, so that when a new hand is scanned at 
            any one of these sites, a new soundscape (relating to the new image 
            sequence) is triggered at all locations. 
			
 
  
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