Preface
Admission
Participation Artist's
Events




InterCommunication'96
Symposium report
Short speech summary

Monday,October 21,1996 13:00-16:00 [Finished] yurakucho Asahi Hall





Short speech summary


Marvin Minsky
In the next century we can expect to learn more about ourselves. We'll learn how knowledge and skills are stored in our brains, and what feelings are and how consciousness works. We'll know more about how we get new ideas, not only in science but also in art. This could change everything that we do -- because, once we understand how our brains think, we'll invent new ways to learn, solve problems, and to extend the abilities of our brains. We'll be able to invent new ways to think.
What will happen to us then? No one can predict this. The only thing that seems certain is that it will be like a new phase of evolution. Whenever we discover a new way to create and control more knowledge, we'll also discover new ways to interconnect our "personal data bases" with other externally shared resources. This means that we'll be dealing not only with brains, but with networks combining our brains with machines. It might even get hard to distinguish between individuals and communities. At every step in this evolution, we'll have to face new, complex problems about how to organize larger collections of knowledge and skills. Humanity is beginning an unimaginably difficult enterprise. If we do not make too many mistakes, it should also be unimaginably rewarding.


Roy Ascott
While traditionally the plastic arts directed us to the surface appearance of things, our attention is now turned towards the invisible, to processes of emergence and complexity, and the bringing-into-being of consciousness, form and meaning. Post-biological systems, the ubiquitous Net, intelligent architecture, artificial life, are significant elements in an emergent world view which opens up unprecedented pathways for development in art and science, as well as demanding new moral and ethical values for the kind of worlds we can envisage and eventually construct. Equally, they challenge the immutability of human identity, offering the prospect of transformation and distribution of the self.
The history of this changing attitude lies more with developments in science and technology than in philosophy, political theory or, until recently, the arts. But it is in art now, in its alliance with digital systems and new technologies, that models of our post-biological behaviour can be engendered and refined. Our cultural immersion in interactivity, transformative systems and hyperlinked structures, set in virtual spaces, with world wide connectivity, may lead to the next evolutionary leap. All fields of knowledge have become permeable, all systems connect. The paradox is that, after the relentless materialism of the industrial age, it is technology and science which are foregrounding issues of consciousness, mind and spirit, and it is in consort with a telematic and radically constructive art, that we can see the prospect of a truly noetic culture.


Arata Isozaki
When will the urban and architectural melt-down occur ?
$B!!(BInformation media are expected to lead to great changes in the forms of architecture. However, this is not going to happen so easily. The idea of completely wiring office buildings for the commercial application of aerospace technology surfaced more than a decade ago. The point behind such buildings, whichare called "smart" in the United States and "intelligent" in Japan, was to bring all kinds of information media into the office space. The idea was put into practice, but made absolutely no change in building appearance. This is because the wires linking the various information media were embedded into the floors, walls, and ceilings. Overinflated expectations that information media would change architecture were therefore betrayed.
This raises the question of whether or not virtual space have an impact on actual space. To consider it, let us picture an operator interfacing a media terminal. He can enter the virtual space within the media and take a long journey in it. However, all that would be seen by an observer would be a machine and an operator sitting before it. In this sense, the observer is in actual space, and the operator is in virtual space. In this scene, architecture is on the side of the observer. The appearance of the interior may remain totally unchanged. The organization of work has merely made this interrelationship more complex. As such, unless there is a fundamental change in this organization, there need be no change in the form of architecture.
One form of architecture that did undergo early change was the unmanned factory. This is a building that is not for human access. It permits unusual design. The paradox is that people cannot experience this space.
Nevertheless, cities are already showing signs of melt-down. Buildings are beginning to lose their facades, which used to receive the most emphasis. Architecture is a type of media sending a message to the city, and the facade was its face. But its place has since been taken by billboards, signs, and decorative illumination. Moreover, these elements are not fixed in a certain place, but are diffuse, blinking, and in flux.
It would be unreasonable to expect buildings to retain a stable make-up. Buildings themselves have become mechanisms, networked stations in vast large-scale development, while on the other hand the interiors of even small, cramped buildings are crowded with countless different elements. Interactivity, which is beginning to come to the fore in the operation of new media, will probably destroy any remaining stability. Building composition will be ignored, giving rise to an appearance that might be described as "unformed."
Until very recently, cities and architecture encompassed space that was physically comprehensible. They were grounded in human proportions. This human proportionality shaped and solidified our perception of space. The space of virtual reality is starting to erode this basic perception. We are moving from a transparent concept of space to an ambivalent, dizzying one. The transition is changing the paradigm of proportionality, which is becoming generative.
The aforementioned harbingers of meltdown suggest that we are in the midst of a landmark shift from anthropomorphism to demiurgomorphism. This shift can be outlined as follows.

 
Anthropomorphism
Hierarchical (City structure) Diffuse
Ordered (Building composition)
Proportionate (Spatial relationship with the human body)


Demiurgomorphism
Diffuse
Interchangeable
Generative


 

Shigehiko Hasumi
Rebirth
The notion of looking to Gutenberg for the origin of print culture, if not exactly mistaken, must be termed indicative of an excessively abstract view of history. Rotary presses ushered in by advances in thermodynamics during the mid-nineteenth century made possible high-speed printing, and it was only when such presses began to turn out printed matter in massive quantities that printing arrived as a medium befitting modern society. All types of media have such a moment of second birth. Art since the start of the modern period, like the novel, must be discussed in connection with this rebirth.
When was the second birth of cinema, which was added to theportfolio of human property in the late nineteenth century thanks to the creative workof the Lumi$BqS(Be brothers and Edison. Scientific and technological advancesbrought the invention of the talkie, the introduction of color film, and the incorporation of electronic media, but none of these developments qualifies as the moment of second birth as media. This rebirth can instead be regarded as having taken place on a global scale around 1934; there has not been any fundamental change in cinema as media ever since. However, an assertion that this second birth coincided with the rise of fascism is not necessarily correct. Cinema clearly entered a new stage in its history at that time, but the moment of this change can be identified not by historical science but by semiotics, which is capable of analysis of structural phenomena.
From 1934, the year that Hitler, Stalin, and Roosevelt came topower, through 1935, cinema obviously took its place as a medium tailoredto popular society, whether in Hollywood, Berlin, or Leningrad. This transformation could be characterized as a narratological revolution. In the society of the 1930s, demands began to surface everywhere to the effect that it was not permissible to watch the scenes unfolding on the screen. In the process, cinema ceased being a visual object and was reorganized into an object suited to imagination via ideals.
The change took place not only in Japan and Germany but also in the United States and Soviet Union. It might be paraphrased as a taboo on visual effects and the establishment of the predominance of the narrative. In all countries, a visual stability that was in service to the story made cinema more transparent. That this was nothing less than a second birth of cinema is what I shall show by examining two films shot in 1934, "Footlight Parade, " directed by Lloyd Bacon, and "Chapayev," directed by the Vassiliev brothers.


Jeffrey Shaw
THE DIS-EMBODYED RE-EMBODYED BODY
The history of art exemplifies a complex set of negotiations between body and space - negotations between the actual domain of the real body of the viewer and the space he inhabits, and the virtual domain of represented bodies and spaces. The technologies of immaterial representation have opened a pandoras box of new relationships between the viewer and the artwork. The desire for the dissolution of the corporeal artwork seems to be consistent with the avant guardistic ambition for the convergence between 'art and life'. A new aesthetics comes to the fore - the artwork is more and more embodied in the interface, in the articulation of a dynamic meeting space between the artwork and the viewer.